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Feature request


shmikucis
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  • 2 weeks later...

Hi toovy, you are right. Editor supports arcade physics at the moment. We choose it because of acade physics is the most simplest and performs very well. Our team decided to not focus on more advanced physics until we have a project which really needs it or if users would start asking.

 

Do you have a game in mind which needs for p2? And what kind of features would you like to see in p2 physics editor?

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Well I'm not sure if Phaser goes with P2 in future because the premium plugin for Box2D has been announced. So maybe a abstraction would be needed.

 

Maybe I'll just tell my story. Why I choose P2 ist because I think that the arcade physics are great, but there is nothing P2 can't do what arcade physics can do. P2 has some features I would like to see in my game to stand out of the crowd, like friction materials, stiffness and constraints.

 

I've started my prototyping using Tiled and Polylines on different object layers to create physic bodies. E.g. there is an ice layer, an earth layer and a water layer. In phaser itself then I create the bodies and the friction materials from those polylines. Guess what - iterating a level sucks like hell. So I've already thought that I need to create an editor on my own. I'm experienced with node, express and ember, so I think that would be possible. But then I stumbled over MightyEditor and thought that maybe a P2 integration would be easier than creating a complete new editor. So currently I've got no time for something like that, that is why I was asking if you thought of this kind of integration. :)

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