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Phaser and Tiled


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iirc, this is an issue with Tiled, not Phaser. You can see more details in my post regarding the issue (http://www.html5gamedevs.com/topic/10192-tiledmap-loaded-with-incorrect-tiles/).

 

tl;dr:  I noticed that the .json file was consistently off by about 1 tile per row. This increased the further down the tile was in the tileset image.

 

Have you reported it on their issue tracker? https://github.com/bjorn/tiled

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