totallybueno

It seems iOS is ignoring my ScaleManager

Recommended Posts

Hi there guys,

so I finished my game and the only problem I have is that iOS is ignoring the ScaleManager, and it´s working perfectly on desktop and Android.

 

On iOS it´s working like ScaleManager.EXACT_FIT, I´m trying the game with cocoonJS Launcher and with Webview (I can´t user Canvas+ as I use some DOM stuff but I don´t need it anyway).

 

This is the code I have, I just updated to Phaser 2.2 but it´s still buggy, any recomendations?

if (this.game.device.desktop){     //desktop code}else{     this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;      this.game.scale.setMinMax(260, 480, 1536, 2048);      this.game.scale.pageAlignHorizontally = true;      this.game.scale.pageAlignVertically = true;     this.scale.forceOrientation(false, true);}

Share this post


Link to post
Share on other sites

Pretty sure you shouldn't go anywhere near the page alignment stuff when using CocoonJS, or forceOrientation for that matter (as I'm sure Cocoon can lock that for you). This is a Cocoon issue really though, hopefully someone who's used it will pipe in.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.