Sign in to follow this  

Is there a save function?

Recommended Posts

By save you mean saving the current state of the game? (eg: the exact position of all the sprites in the game, and the attributes of all objects used? ) Or by save you only want to save the progress of the game?


Usually when saving you only want to save the properties of objects that actually change during a game, so that the save file is smaller.

Share this post

Link to post
Share on other sites

As far as I know, Phaser doesn't have persistance functionality.

It's quite simple with Local Storage though. 

What I did was create my own class to handle interaction with Local Storage easier, checking for private mode in Safari to avoid crashes and other stuff, but it's really simple anyway.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.