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Tiled Map and Camera

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Hi everyone,

I'm creating a little platform, and I use Tiled to create levels. I tried to use a camera in order to follow the player, but that was the result.


(Samus is only a placeholder, I'm a Metroid fan ;) )

I'm not using Phaser physics, I've implemented all the collision myself. After the creation of the map, I setup the camera:

currentMap = this.game.add.tilemap(mapName);// ... here I create Layers ...groundLayer.resizeWorld();this.game.camera.follow(player);

What could that be?
Thank you in advance!

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