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How to rotate frame Texture

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I have one sprite with shots


I need to make array from texture and use them later. To make sprite I used TexturePacker and some frames was rotated.


So I have the next code from json file exported by TexturePacker


var frames = [{"filename": "11_protoss","frame": {"x":403,"y":387,"width":58,"height":37},"rotated": true},{"filename": "11_terran","frame": {"x":433,"y":377,"width":42,"height":6},"rotated": true}]
To rotate texture I used DOC and generateTexture() 


texture = new PIXI.Texture(baseTexture, frames[i].frame);if (frames[i].rotated) {    doc = new PIXI.DisplayObjectContainer();    sprite = new PIXI.Sprite(texture);    sprite.rotation = - Math.PI / 2;    doc.addChild(sprite);    texture = doc.generateTexture();}
Everything fine in Chrome, but all rotated in FF without transparency.

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