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rolz

Mesh not hollow with Blender Exporter

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Hi,

 

I am trying to export a hollow cylinder mesh from Blender and when I import it into Babylon.js, the cylinder is no longer acts hollow? Does the exporter support hollow meshes? Or is this a bounding box issue? Can I remove the bounding box?

 

Thanks,

rolz

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Let me rephrase:

 

The cylinder is still hollow when it is in the scene. But with physics added, I cannot animate another mesh into the hollow part of the cylinder. It's as if it were not hollow.

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I thought you were a deity?  Except for Shape Keys I know less than you.

 

Just a question, you say with physics add, does this imply it works without physics?  If so, I would say it was physics was using boundingInfo, and nothing to do with Blender.

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After investigating. It's a bit of both. It's the bounding boxImpostor and the child parent relationship within the blender.exporter. Is there anyway to make the box.impostor more accurate for child meshes?

 

Thanks,

Zac

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