I assume this is a bug, but wanted to check:   It seems that if you parent your camera to a mesh, and then move the mesh around, then any other meshes in the scene that are moving get rendered with extreme jitter, as if the camera and the other meshes are moving at different framerates.   Demo: http://www.babylonjs-playground.com/#1RRYJR  In that scene, the green sphere is stationary, while the red moves in unison with the camera's parent mesh. If you toggle the "bug" variable to move the camera