Deino 0 Report post Posted March 28, 2015 Hello,I am an electronics student currently learning game development along with my artist friend. I have been leaning Phaser. I want to know the current situation in HTML5 game scene. I know the old days of gold-rush are over. I want to know if HTML5 game development still remains the low-risk comparatively higher return 'genre' as it used to be? Are sponsors paying on time or do they take months like some horror stories claim, even if the quality is optimum? How is the contract market and how to find contract works? Quote Share this post Link to post Share on other sites
sandy234 25 Report post Posted March 31, 2015 The ship has sailed Quote Share this post Link to post Share on other sites
fatalfluff 42 Report post Posted March 31, 2015 You're 1.5 years too late for the "low risk" phase. Right now you have to make a significant effort to set yourself apart from the knuckleheads that sell non-exclusive licenses for 15 bucks a pop. As to contract work: that looks better, depending on the specific target market but.. and how to find contract works? ... that is something you have to be able to answer for yourself, if you want to be successful there. If you can't, and try to hire out via the common freelancer portals, then there's no money either, because those gigs typically awarded via sites like Elance or whatever only pay peanuts. In my experience an existing "offline" clientele is what brings viable money, everything that's awarded via bidding portals etc. only makes sense if you operate in a 3rd world country with super low expenses. 1 InvisionUser reacted to this Quote Share this post Link to post Share on other sites
Deino 0 Report post Posted March 31, 2015 Is the market so saturated that luck overshadows quality? Quote Share this post Link to post Share on other sites
SamosGisor 2 Report post Posted April 24, 2015 Is the market so saturated that luck overshadows quality? I don't think you can call it luck. As with any other markets which becomes crowded, high quality alone is not sufficient. You need some skill at sales, and good contacts and relationships with the publishers help a lot too. 1 ozdy reacted to this Quote Share this post Link to post Share on other sites
magallanes 3 Report post Posted May 4, 2015 Right now, its not a consolidated market.However, the golden rush of html5 is really near : Google killed Unity3d webplugin and i bet that its a matter of time until it will kill Flash. Killing Flash will create a really BIG golden rush of html5. Quote Share this post Link to post Share on other sites
flerokoo 5 Report post Posted May 15, 2015 Right now, its not a consolidated market.However, the golden rush of html5 is really near : Google killed Unity3d webplugin and i bet that its a matter of time until it will kill Flash. Killing Flash will create a really BIG golden rush of html5. I don' think google will kill flash any time soon because flash is PPAPI plugin. Quote Share this post Link to post Share on other sites
lcizzle 2 Report post Posted May 16, 2015 There won't be another HTML5 golden age until WebGL is standard on mobile and desktop devices. Which may never happen. 1 kararty reacted to this Quote Share this post Link to post Share on other sites
flerokoo 5 Report post Posted May 16, 2015 There won't be another HTML5 golden age until WebGL is standard on mobile and desktop devices. Which may never happen.Actually, canvas is more than enough for portal games. Real problem is inconsistency of html5 technologies support (fullscreen api for instance which works almost nowhere). I dont think gold rush is possible until all those problems are solved.And first gold rush (which i missed ) was caused by unawareness of current situation of portal holders . Quote Share this post Link to post Share on other sites