Snap to pixels or why the use of floats?

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Hi folks,


I've realised, that ME applies Sprites positions, width etc. with up to, I don't know, ten numbers behind the dot. Is there any advantage over integers?


It's nothing super important I just wonder. Wouldn't it make things faster for calculations? I don't know, if you have hundreds of elements all at XY.759412357 position instead of only XY, isn't that slowing done things at some point? 



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it just happens automatically when zoom is involved.. e.g. moving mouse by 1px while having 200% zoom - sprite will be moved by 0.5px


I will add an option *use integers for coordinates. It will also benefit for pixel art graphics.


I'm not sure if it has any impact on performance - need to make some benchmarks :)

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