Hi guys, I'm having an issue with Phaser.ScaleManager.RESIZE set. As expected, it resizes the game to the size of the window. However, whenever the window is resized, camera.y gets set to 0 and doesn't respond anymore. Even setting camera.y directly in the update function doesn't do anything. Interestingly, camera.x doesn't seem to be affected. Restarting the game state fixes it, but that doesn't solve that fact that I'm now unable to move the camera after resizing the window. A similar issue