rickbross

How does masking an emitter work?

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So I understand the hidden similarity between a group and an emitter, but what I am wondering is... what happens when you use:

emitter.mask = someMask

I need to ensure that all particles are drawn to a single bitmap and then that is what's masked.

 

Or is the mask applied to each particle individually? (Which seems like it would be very processor expensive and could slow down frame rate)

 

Does anyone have any idea?

 

Thanks,

Rick

 

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what happens when you try it?

 

visually, it works... but I am not sure if it is taking a significant toll on the performance, or possibly could in the future.

 

My main question is... Is the mask applied to all of the particles individually, or not?

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