Phaser 1 - More in depth example

Recommended Posts

Hi Guys, 


I am an experienced JS dev and looked at phaser recently and was really impressed. 


However i noticed that with regards to the docs its not clear how a game sort of fits together. I mean i have looked at the examples and have seen the game data.json, and can sort of pick it apart. But there isnt any sort of "best practice" for structuring of games; with a loading screen, level 1, enemys etc. 



I hope someone can point me in the direction of another example on here as I would very much like to see it. 





Share this post

Link to post
Share on other sites

There isn't a more in-depth example just yet, but we are working on them as fast as we can! Documentation is nearly complete which will help a lot, but what you seek is more like a break-down of how you'd structure a project, like a project template if you will. We're building one of these at the moment, and putting up posts on this forum to try and help in the meantime - this one is a good one to read for example:


If you have a specific question please definitely ask it here and we'll reply - and if you can give us a couple of weeks we'll have lots more examples and finished docs too, which I know everyone is really waiting for :)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.