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yasdar

how to load a sound in runtime

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Hello,

I have a game that uses many sounds , i don't want to load all sounds at the start of the game this will make this will make the player waiting for 5 min -_- .

I need to load one sound and play it when player click a button.

 

i did this :

//when player click a button 

 

this.game.load.audio("apple", ["assets/sounds/apple.mp3"]);

 

var _sound= this.game.add.audio("apple");
_sound.play('',0,1,false)

 

but the console say :

Phaser.Cache.getSound: Invalid key: "apple"

 

any solution ?

Thank you.

 

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