Jump to content

Best way to handle if Game is Booted

Recommended Posts

I would like to use the Phaser loader (game.load) to load a configuration json file prior to calling my boot state.  


I know that I can do so, but have to wait until the game object is booted.  What is the correct way to know when the game object is booted, so the load object is initialized?  Waiting in a timed loop for isBooted seems like the wrong approach.


I've tried assigning my own function to device.whenReady and oddly it seems to work, but I'm concerned this is not the correct approach either.


Any advice is appreciated.


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...