Sign in to follow this  
SET001

Communicating with Collision System in ECS

Recommended Posts

I have read tons of articles and forums threads about ECS but still can't understand how anything in engine should communicate with Collision System. Let's say I have Input System that handle keyboard input and then at some point it want to move player character forward. Before doing this I should ask Collision System if there would be a collisions after that move and only if no - change position. 

 

My current approach is to have requestTranslation function in CollisionSystem that take translation function and object like this:

moveForward(){	V3.CollisionSystem.requestTranslation(this.mesh, function(object){		object.translateZ(-this.movingSpeed);	}.bind(this));}

What do you think about this approach? How good/bad it is? What are know alternatives?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.