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using 3ds max exported binary format


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Hello, I have been trying to understand how to use the 3ds max exported binary format.

 

My understanding that it is for incremental loading (loading what the camera sees) ?

 

I have tried importing the exported file into my scene but I only get one mesh:

 

BABYLON.SceneLoader.ImportMesh("", "3ds/Binary/", "testBinary.binary.babylon", scene); 

 

hopefully someone can shine some light on this?

 

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