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Tableuraz

Multiple scene camera control "interferences"

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Hi there,

 

I'm having a bit of a problem with camera controls and multiple scenes, I'm developping a web solution with multiple scenes (allowing me to lower memory and ressources usage and "removing" the dynamic light limit  ;) ).

The only issue I'm having is that when switching from a scene to an other and locking the controls of the "old" scene with "old_scene.detachControl(renderCanvas, false);" the camera controls are still applied to the camera in the "old_scene".
So, when I click and drag on the renderCanvas in a scene, the cameras in all scenes are rotating, even if the controls are supposed to be detached. I guess it's related to the way BabylonJS handles eventListeners... Any suggestion ?

I can't really make a demo to show the issue for now, but I hope I was clear enough...

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