What does this mean: game.renderer.renderSession.roundPixels = true;

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Can somebody be so kind to explain what the following statement means? If it is false, what will happen?

game.renderer.renderSession.roundPixels = true;

I have searched Phaser's documents and googled around, and couldn't find any explanation. Thanks.

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I'm using roundPixels = true to keep my center aligned text crisp since it often landed at fractional pixels and blurred, making it look different than the left aligned text on the same screen.


Rich, are there any performance costs associated with this setting?

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On 3/2/2016 at 11:28 AM, lukaMis said:

this.game.renderer.renderSession.roundPixels = true;


Can that be set in like Boot state or it needs to be in main game state?


Create state works for me, wouldn't put it in the main game state (if that's what you mean as a boot state) :)

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