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dr3d

serialized Instances

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It appears InstancedMesh positions, rotations, and scaling are serialized as objects but deserialized as Arrays?

 

contrast line 725 of babylon sceneSerializer.ts with 

line 863 of babylon.babylonFileLoader.ts

 

Once I changed serializer to send those things as Arrays my scene would load properly

 

 

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Thanks for change - one tiny issue remains. If Instance has no rotationQuaternion, then I get an error at line 727 in babylon.sceneSerializer.ts. And I think the same check might need to be added for rotation field as well

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