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Hello reddozen is right.

 

For your 2nd question: when using scnee.beginAnimation, the function returns an animatable object.

 

you can use this object to pause, stop or reset the global animation.

You can also call animatable.getAnimationByTargetProperty to get the animation associated with a given property.

 

the animatable object contains all the sub-animations currently running (animatable.getAnimations())

 

for each animation, you can get the current frame with animation.currentFrame

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Obviously I don't know much about this, but is it not possible to make an animation that, let's say... Walks and transitions to a run, let's say the walk is frame 0-100, run, is 100-250, could you maybe override the animation object to reset to frame 0 when it hits 100 if the run button isn't currently being pressed for example, and likewise the other way, once running you could start the animation at frame 100?

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