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lars

Collision

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Simple ...  cant make this work 

game.module(    'game.main').body(function() {    game.addAsset('_ninja_1.png', 'ninja');    game.addAsset('pumkings.png', 'pumkings');    //game.addAsset('ninja.json');    game.addAudio('swipe.mp3', 'swipe');    game.createClass('Alien', {        speed: 500,        init: function() {            this.sprite = new game.Sprite('ninja');            this.sprite.anchor.set(0.5, 0.5);            this.body = new game.Body({                position: {                    x: game.system.width / 2,                    y: game.system.height - this.sprite.height / 2                },                //velocityLimit: { x: 150, y: 150 },                velocity: {                    x: 0,                    y: 0                },                collisionGroup: 1,                collideAgainst: [0],                mass: 0            });            this.body.collide = this.collide.bind(this);            this.body.addShape(new game.Rectangle(this.sprite.width, this.sprite.height));            game.scene.addObject(this);            game.scene.world.addBody(this.body);            game.scene.stage.addChild(this.sprite);        }, //init        collide: function(opponent) {            console.log("Collision!");        },        update: function() {            if (this.body.position.x > game.system.width) this.body.position.x = game.system.width;            if (this.body.position.x < 0) this.body.position.x = 0;            if (game.keyboard.down('LEFT')) this.body.velocity.x = -this.speed;            else if (game.keyboard.down('RIGHT')) this.body.velocity.x = this.speed;            else this.body.velocity.x = 0;            this.sprite.position.x = this.body.position.x;            this.sprite.position.y = this.body.position.y;        },    });    game.createClass('Pumpkins', {        init: function() {            this.radius = 40;            this.sprite = new game.Sprite('pumkings');            this.sprite.anchor.set(0.5, 0.5);            this.body = new game.Body({                position: {                    x: 100,                    y: game.system.height - this.sprite.height + 50                },                velocity: {                    x: 0,                    y: 0                },                collisionGroup: 0,                collideAgainst: [1],                mass: 0            });            this.body.collide = this.collide.bind(this);            this.body.addShape(new game.Circle(this.radius));            game.scene.addObject(this);            game.scene.world.addBody(this.body);            game.scene.stage.addChild(this.sprite);        },        collide: function(opponent) {            console.log('Collision!')        },        update: function() {            this.sprite.position.x = this.body.position.x;            this.sprite.position.y = this.body.position.y;            //this.body.position.x += 50 * game.system.delta;        }    });    game.createScene('Main', {        backgroundColor: 0x630909,        init: function() {            console.log("Scene");            this.world = new game.World(0, 0);            this.initGame();        },        initGame: function() {            pumkings = new game.Pumpkins();            player = new game.Alien();        },    });}); //body

Any help would be so kind :-)

 

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