Big resolution animation - best practice - phaser

Recommended Posts

Say i have an animation that suppose to run in the background as the background itself while the game still playing.

What is the best practice to play large animation?


By large animation I mean:

- animation resolution greater that 500X500 px

- very long animations (much frames, more than 24)


By best practice I mean:

- play in good performance while not interrupting the game performance 

- what type of animation to use (atlas? sprite-sheet? mp4? different method?) 

- how to load it in phaser

- how to implement it in phaser


I also would like to know if there is a better profiler tool than phaser-debug that also shows the graphic-card's memory usage.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.