Sign in to follow this  

Rendering order for transparent objects

Recommended Posts

Hi, all!


Coul you please help me because I have no more ideas what to do with my situation.

I have have many objects on my scene created with Solid Particle System. Also I have my material with custom defined shader created with needAlphaBlending: true option.

The promlem is that objects are drawn in wrong order. Objects located far are drawn in front of closer objects and alphaIndex is not set for these objects.


Do you have some ideas what is wrong in my case?

Share this post

Link to post
Share on other sites

yep, this is a known limitation...


A single mesh, so only one draw call but no sort in the parts between them if they have some transparency. As any other mesh actually. Nothing more, nothing less.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.