Sign in to follow this  
crazyDev

What is the best way to show explosions on resource limited devices?

Recommended Posts

In the invaders game example, when an invader is killed, an explosion sprite takes its place. There are 30 invaders and 30 explosions in 2 groups. Is this the optimal way to do explosions, or will something like .setTexture() (haven't used it yet) do a better job?

alien.kill();
var explosion = explosions.getFirstExists(false);
explosion.reset(alien.body.x, alien.body.y);
explosion.play('kaboom', 30, false, true);


    
    The alien sprite is killed and an explosion one replaces it, until the animation plays. Is this the best way to handle explosions for resource limited devices?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.