adam

BoundingBox Issue

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I'm having issues with parts of my model not showing when it extends beyond the bounding box at the edge of the screen.  I tried using the extendSize property, but it doesn't seem to have any effect.  Has anyone had any success with updating the size of the bounding box?

 

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yep : https://github.com/BabylonJS/Babylon.js/blob/master/src/Culling/babylon.boundingInfo.ts#L45

http://doc.babylonjs.com/classes/2.3/AbstractMesh#getboundinginfo-rarr-boundinginfo-classes-2-3-boundinginfo-

So something, like : 

mesh.getBoundingInfo().update(mesh._worldMatrix);

should do the job (not tested : check the syntax)

 

Else, simpler : http://doc.babylonjs.com/classes/2.3/Mesh#refreshboundinginfo-rarr-void

mesh.refreshBoundingInfo();

will force the BoundingInfo re-computation

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I tried calling refreshBoundingBox  refreshBoundingInfo every frame, but doesn't appear to be doing anything (it doesn't change on the debug layer). 

I was hoping I could just set the extendSize variable when the model loads.  All I need is to scale the bounding box by 1.5 or 2 on the x axis.

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For now, I'm just going to add some extra invisible vertices to the model in order to force a larger bounding box.  

If anyone knows another simple and efficient way to force a larger bounding box I would gladly do that instead of my invisible vertices hack.  Thanks

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I'm going to have to make another model that I can use in a PG because I'm still having issues with submeshes (eyes) randomly not displaying at the edge of the screen even after increasing the size of the bounding box and sphere.

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