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AlexeyJr

*.babylon to HTML

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my script

<!doctype html>
<html>
<head>
    <title>Babylon.js</title>
    <script type='text/javascript' src='http://www.babylonjs.com/oimo.js'></script>
    <script type='text/javascript' src='http://www.babylonjs.com/cannon.js'></script>
    <script type='text/javascript' src='http://www.babylonjs.com/babylon.js'></script>
    <style type='text/css'>
        html, body, div, canvas {
            width: 100%;
            height: 100%;
            padding: 0;
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>

<body>
    <canvas id='canvas'></canvas>
    <script type='text/javascript'>
        var canvas = document.getElementById('canvas');
        var engine = new BABYLON.Engine(canvas, true);
       
        BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon', engine, function (newScene) {
            newScene.activeCamera.attachControl(canvas);

            engine.runRenderLoop(function() {
                newScene.render();
            });

            window.addEventListener('resize', function () {
                engine.resize();
            });
        });
    </script>
</body>
</html>

When i press "Export&Run" button on 3dMax Exporter - All work? launching in Localhost and automaticly adding spec. random code in string:
                                                    <BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon?once=1180175707', engine, function (newScene)>
I don't understand... Babylon is not free???

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Hello AlexeyJr, 

Yes, Babylon is free. The parameter 'once' is here to remove the cache being used by the browser: this way, the displayed version is always the last one.

Your code is correct. Do you have any errors at export ? Are you using it with a webserver ?

 

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