Kousha Nejad 1 Report post Posted February 19, 2016 All you need to do is sort the tiles vertically, When you move a tile horizontally or vertically, all the neighboring tiles will move as well. Here's the link: https://www.parspicks.com/# Quote Share this post Link to post Share on other sites
staff0rd 35 Report post Posted February 19, 2016 Interesting mechanic. Played up until level 9. Seems broken with mouse, tiles only move with touch. Quote Share this post Link to post Share on other sites
shohan4556 22 Report post Posted February 19, 2016 looks great which algorithm did you used to the game to generate sequence ? Quote Share this post Link to post Share on other sites
Kousha Nejad 1 Report post Posted February 19, 2016 2 hours ago, staff0rd said: Interesting mechanic. Played up until level 9. Seems broken with mouse, tiles only move with touch. Could you please elaborate? Quote Share this post Link to post Share on other sites
Kousha Nejad 1 Report post Posted February 19, 2016 1 hour ago, shohan4556 said: looks great which algorithm did you used to the game to generate sequence ? Levels are hand made, I have another program for it Quote Share this post Link to post Share on other sites
staff0rd 35 Report post Posted February 19, 2016 8 hours ago, Kousha Nejad said: Could you please elaborate? On my machine, Surface Pro 3, Chrome, Windows 10, trying to move the tiles with the mouse doesn't work. I can only move them by using the touchscreen. Quote Share this post Link to post Share on other sites
BdR 105 Report post Posted February 20, 2016 It's a cool little puzzle game, but I honestly think it should have less levels. As it is now, the first 25 levels all use the same elements which gets a little repetitive and boring. Only after level 25 it introduces the first new element, locked blocks, which makes the game more interesting again. I think it should introduce the locked blocks at level 10 or something. And then if there is another new element at level 50 (haven't played that far) I think it should be introduced at level 20. Maybe you could split the levels in 12 levels per level select (instead of 25) so then it's 36 level in total. Also a tip, colorblind players probably can't play this game. You could make the colored blocks different by adding stripes, dots or glossy etc. so they are more distinct. See also here Quote Share this post Link to post Share on other sites
Kousha Nejad 1 Report post Posted February 20, 2016 3 hours ago, BdR said: It's a cool little puzzle game, but I honestly think it should have less levels. As it is now, the first 25 levels all use the same elements which gets a little repetitive and boring. Only after level 25 it introduces the first new element, locked blocks, which makes the game more interesting again. I think it should introduce the locked blocks at level 10 or something. And then if there is another new element at level 50 (haven't played that far) I think it should be introduced at level 20. Maybe you could split the levels in 12 levels per level select (instead of 25) so then it's 36 level in total. Also a tip, colorblind players probably can't play this game. You could make the colored blocks different by adding stripes, dots or glossy etc. so they are more distinct. See also here Hi BdR, Thanks, Very good points, the problem is I'm a software engineer mostly working on algorithm design, which means I'm not good at UI at all; I'll try to make the changes you suggested by the way, do you happen to know anyone who would be interested to collaborate? Quote Share this post Link to post Share on other sites