Hi all   This might sound a simple question but i don't seem to to figure out the solution. I have a mesh for example a box (box = BABYLON.Mesh.CreateBox("box", 40, scene);. I have enabled collisions by using scene.collisionsEnabled = true; I also have a freecamera and another imported mesh for example a shelve which is at a fixed position. . If I try to move the freecamera through the sheve it collides and everything is fine. However, if I attach the box to th