Hi,
What is the best way to tackle displaying a video texture with a video alpha channel?
Dickensian
we really need fix alpha blend problem
we don't use that in BJS for now so maybe need some team start work that (i wanna join but i know less in this stuff )
gl.blendEquation( gl["FUNC_ADD"] )
gl.blendFunc( sourceBlendType , destinationBlendType , blendEquation );
gl.enable(gl.BLEND);
gl.depthMask(false);
you can see parameter value from thire
https://msdn.microsoft.com/en-us/library/dn302371(v=vs.85).aspx
we just need list of alpha Object (for find gl