Kind of stuck here.
I've read numerous topics about this and it seems like.. it just isn't available. Phaser has this property: http://phaser.io/docs/2.4.6/Phaser.Stage.html#disableVisibilityChange which works, but even if you do minimize the game or switch tabs (let's say you're using electron or nw/js) the game will pause because it's not active and RAF calls will not work.
There has to be away around this. Since my game is getting fairly large creeping up to triple d