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sociofob

Applying textures to loaded objects

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Hi,I have hard times with asynchronous mesh loading.

I need to apply textures to meshes right after meshes are ready. I'm importing in this way:

        var loader = new BABYLON.AssetsManager(scene);
        someLoader = loader.addMeshTask("roulette", "", "", "rouletteTable.obj");
        anotherLoader =loader.addMeshTask("chip", "", "", "blackChip.obj");
        someLoader.onSuccess = function (t) {
            t.loadedMeshes.forEach(function (m) {
                tableMeshArr.push(m);
            });
        tableMeshArr[0].material = materialWheel;
        tableMeshArr[1].material = materialRoulette;
        tableMeshArr[2].material = materialBlack;
        
        };
        anotherLoader.onSuccess = function (t) {
            t.loadedMeshes.forEach(function (m) {
                chip=m;
                chip.material=materialChips;
            });
        };
        loader.onFinish = applyObjTextures;
        loader.load();


 var applyObjTextures = function () {
        tableMeshArr[0].material = materialWheel;
        tableMeshArr[1].material = materialRoulette;
        tableMeshArr[2].material = materialBlack;
        chip.material = materialChips;
    };

But it applies only to tableMeshArr[0] mesh.

onFinish  Callback works right after finishing importing first mesh, but I need a callback when all meshes are loaded.

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I supposed, the problem is in applying texture to mesh before texture is loaed.

Obviously the solution here is to wait for loading, checking texture.isReady() time by time until it happens, but, it doesn't work in my case:(

 this.applyMaterials=function(){   
        if(wheelTexture.isReady&&rouletteTexture.isReady){
            blackChipMesh.material=materialChips;
            redChipMesh.material=materialChips;
            blueChipMesh.material=materialChips;
            greenChipMesh.material=materialChips;
            whiteChipMesh.material=materialChips;
            plane.material = materialCarpet;  
            tableMeshes[0].material = materialWheel;
            tableMeshes[1].material = materialRoulette;
            tableMeshes[2].material = materialBlack;
         }
        else
        {
            setTimeout (applyMaterials, 1000);
        }
    }

I call this function onAssetsManager's onFinish callback

var meshLoader = new BABYLON.AssetsManager(scene);
//...
meshLoader.onFinish = onMeshLoadingFinish;
meshLoader.load();

But, I suspect this callback this callback dont work properly.

Also, I have some error message in console, so that can be connected. I get this error although meshes are imported.

Untitled.png

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