Sign in to follow this  
meteoritool

bGUI and VolumetricLightScatteringPostProcess

Recommended Posts

Hi everyone !

I'm using bGUI in my scene, very nice to make a user interface !

I've used the approach demonstrated by official demos, thus the bGUI is launched after every other BABYLON script, with a setTimeout function.

Everything works so well, I had to manually set the layerMask=1 on the lensFlareSystem though, it took me some time to understand that >_<

I want to use a VolumetricLightScatteringPostProcess on my scene, but bGUI seems to make it disappear:/ 
Since there is no layerMask class for the VolumetricLightScatteringPostProcess, I wonder how can I make it visible ?

Thx for your help !

Share this post


Link to post
Share on other sites

Hiya M.  I haven't got a solution yet, but I decided to assemble a test scene.  Here we can see exactly what you say.  After the time delay bGUI startup, the godrays are gone.

http://www.babylonjs-playground.com/#1KKOZA#6

One solution idea is that you could use a new var gui = new bGUI.GUISystem for EACH single bGui item, if possible.  This way, bGUI doesn't use on single big covering-everything canvas.  SO, to make the above demo in that way, I would need FIVE new bGUI.GUISystem ... one for each bGUI item.  (the BJS logo is not a bGUI item, it is the godray radiator, of course)  :)  *shrug*  I'm sure there will be wiser comments than mine, shortly.

Share this post


Link to post
Share on other sites

Thx for looking into it !

@Wingnut I'm humbled by the time you took to assemble a Playground for my problem ! I didn't know how to use bGUI within the PG site, now I know !!! Thx !

About the problem : since bGUI creates a new camera when it starts, I was thinking maybe it had to do with the "postProcess" render pipeline, since VolumetricLightScattering is a post process, maybe it's "there" but doesn't go through the new camera created by bGUI... I don't know :-/

Gotta try the multiple bGUI system method, I also see there's a new 2D canvas feature, lots of cool things to try !!!!

:DB)

Share this post


Link to post
Share on other sites

@meteoritool - I've had the same issues, and it might be related to the camera - similar to working with the VRcamera. @JCPalmer might have an answer to this, but I believe at the very least he has identified why this happens. I need to look into this further, but perhaps he will read this post and answer.

@Temechon - I've been working with your extension quite a while and very familiar with it, however I'm still not certain how you are extracting the path from the assets[] array (assets[t.name]). I'm able to use it to provide your extension with a texture as in the playground scene @Wingnut posted above, but I also need to use the same textures in other functions; but in calling an object from the assets[] array, it always reads "undefined". If you follow what I'm asking, please let me know how I might also use the object path from any of the objects in the array for other functions. I tought it might be a loader issue, but again it always works in providing a texture to a bGUI Object.

Thanks,

DB

EDIT -

@meteoritool - I'm assuming you already know this, but I dont believe I explained enough to say that the issue with the VRcamera and your issue is most likely a post processing conflict. I hope Mr. @JCPalmer might expand on this, but if not, search for his last post on the VRcamera, and you'll find a wealth of information from him. It may be a post on the Dialoge extension as well, and worth reviewing.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.