Normally in my animation workflow I use mocap animations, but recently I have been experimenting with IK animation (see images A & B below)
Image A shows the model with all the bones (mesh deform and IK bones - 49 in total) and an animation in the Action Editor with just the bones (mainly the IK bones) that are translated/rotated to create a simple walk animation.
This I exported with no special settings for the exporter - all the IK bones included. Result here
Now the exporte
@JCPalmer : As you requested Jeff, the results using the simple rig in image below:
IK Removal Test
Exported using the Babylon Exporter from your above link and with the "ignore IK bones" box checked.
As you can see it has four IK bones - 2 foot bones (chain length 2, yellow colour) and 2 knee bones (chain length 1, brown colour). The regular foot bones "copy rotation" of the foot IK bones.
I first created a simple Pose Library - 2 "Contact" poses and 2 "Passing" poses then u