I want to create game with unlimited world. I decided to make world wrap to move player and items to new position when player reaches end of world.
wrapHorizontal()
{
let padding = game.width/2;
let player = this.intoHell.player;
if ( player.x + padding > game.world.width)
{
this.wrapped.x += 1;
this.intoHell.player.x = padding;
this.intoHell.background.sky.tilePosition.x += 2*padding;
this.intoHell