Hi, I've created a box that should have flat shading (see box-good). But it displays in babylon as a shaded box. The model is distorted by bones. I tried mesh.convertToFlatShadedMesh(); but there's no difference. Are there any other ways to get rid of the shaded polygons? Or is there a way to adjust the phong angle in babylonjs? I really really hope so.. because the model is useless now. Thanks!