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Hudo1979

BABYLON.SceneLoader.ImportMesh not working on mobile devices

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BABYLON.SceneLoader.ImportMesh not working on mobile devices with no manifest file. babylon version 2.4

 

from row 3492, after first load manifest with timestamp failed, it initialize another attempt to load manifest without timestamp, but this call will never trigger the error event, thus noManifestFile is never called.

 

TEsted on iOS simulator and real iOS device, not working. If I stopped attempt to load the manifest file and call noManifestFile directly, mesh is loaded correctly.

 

 

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@Hudo1979

Just add a .manifest file for each mesh you're importing and there shouldn't be any issues :)
 

https://doc.babylonjs.com/tutorials/Caching_Resources_in_IndexedDB

Note that when making changes to a mesh, the version stated inside the mesh's .manifest needs to be updated to a higher value. e.g 0.01 --> 0.02 in order to reload the mesh in a browser where it has been cached.

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