Recommended Posts

14 minutes ago, JCPalmer said:

You would need 2 cameras, a scene camera, & a drops camera which was ortho.

Why is there a need for a second camera? Couldn't be the drops on the default "FreeCamera"?

Is it possible to put a bump mapping in front of the camera with zero alpha and PBR? :unsure:

(I'm pretty new to Babylon.JS ;))

Share this post


Link to post
Share on other sites
48 minutes ago, JCPalmer said:

Yes, a post process could be used, but you are going need to write a fragment shader.

Has somebody already done this for Babylon.JS or know good resources for writing your own fragment shader? :)

Share this post


Link to post
Share on other sites

Hey man, you already answered your question take a plane an place it like a filter of a real world camera before your lens, then you can do anything you want with it, sprites, animate wrap UV, its cheap, quick and fast.
8 vertices, 1 texure, 2 lines of code. 

Share this post


Link to post
Share on other sites

Did it! It is actually much easier than I thought.

Just add following line:

var postProcess = new BABYLON.RefractionPostProcess("Refraction", "textures/normalMap.jpg", new BABYLON.Color3(1.0, 1.0, 1.0), 0.5, 0.5, 1.0, camera);

Result is here: http://babylonjs-playground.com/#FCRJG

I got this line from: http://www.babylonjs.com/Demos/PPRef/

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.