Heyo, I'm currently building a side scrolling space shooter and desired to have pixel perfect collision detection to allow a better experience dodging bullets and correctly colliding with enemies. To do this I used the P2 engine with loadPolygon functionality. However I have run into a problem were I can't stop the physics (velocity) from transferring from my bullet to my enemy and/or rotating either of the objects which becomes more noticeable when re-using pools of objects (although the o