Hi all, i've been having some issues with cloning skeletons outside the importer. I'm not sure why it goes wrong.. the mesh itself is cloned fine, the actual skeleton aswell, but the animation don't play. From console logs, it seems the cloned skeleton is missing "_transformMatrices" compared to the original one, and "_isDirty" is true. http://www.babylonjs-playground.com/#1EL5BE#6 any help is greatly appreciated.   Edit: (See the first topic comment below for