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Possible to exclude canvas renderer in custom build?


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We're coming to a point soon where most recent browsers on mobile support WebGL and am thinking about axing the canvas renderer to further minimize phaser build size.

I don't see a way to exclude the canvas renderer in a custom build... I realize it's part of pixi and maybe that's why it can't be separated out, but just wanted to know for sure if it was not possible. Thanks

 

 

 

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