Hi, I thought it would be fun to generate the textures I need at runtime, but I can't figure out how to coerce phaser into creating and caching a sprite sheet from it. At least it can't render it, when I try I get this error:
Here is the generating code...
var digitsData = [
//----|----|----|----//
'0000 1 2222 3333',
'0 0 1 2 3',
'0 0 1 2222 3333',
'0 0 1 2 3',
'0000 1 2222 3333',
'