Hi, I thought it would be fun to generate the textures I need at runtime, but I can't figure out how to coerce phaser into creating and caching a sprite sheet from it. At least it can't render it, when I try I get this error: Here is the generating code... var digitsData = [ //----|----|----|----// '0000 1 2222 3333', '0 0 1 2 3', '0 0 1 2222 3333', '0 0 1 2 3', '0000 1 2222 3333', '