Canvas.WEBGL on 2.6.2: Unwanted antialiasing on spritesheet

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Hi to everybody,
i'm testing phaser (v2.6.2) writing some simple codes, during the last one i've noticed a strange behaviour, check the jsfiddle:

Only initializing with Phaser.WEBGL or AUTO if you move with the arrows the sprite to the left  (or top) border the sprite become smoothed, why this happens?

Thank you very much for your help.

Update 1: if someone needs more info please ask, thank you.

Best regards

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