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Hi all, I'm new and I already have some questions.

First of all I must tell you that I am a 3d graphics operator and usually I always look for matches between 3ds Max and new software or 3D systems.

Digita il testo o l'indirizzo di un sito web oppure traduci un documento.
 
That said, I'm approaching to Babylonjs  from a few days, so I try to use 3ds max as possible, before you play around with the programming codes or something like that.

I downloaded and installed the exporter for 3ds max 2016 to 2017, then I started working and good renderista'm trying to understand what are:
1 - The materials of 3ds max corresponding to the Babylonjs materials
2 - Where should I put the HDRI images to have the correct illuminzaione
3 -
How to fix the position of the Arc Rotate Camera, so as to be able to orbit around the object, without being able to zoom in and out
 
Thanks in advance.
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1- Only the Standard material :

materialstandardcopy.jpg

As for the supported maps:

 - Diffuse 
 - Ambient 
 - Specular 
 - Bump
 - Emissive
 - Opacity 
 - Reflection 

2- I don't think the exporter supports HDR , you can only do it by code, check this tutorial : https://doc.babylonjs.com/tutorials/Using_the_HDR_Rendering_Pipeline

3- You cannot do it with 3DS max, define your radius in 3ds max, then put this code in the render loop : 

var camera = scene.getCameraByName("Camera001"); // 3ds camera name

engine.runRenderLoop(function () 
      {
         scene.render();
         camera.lowerRadiusLimit = camera.upperRadiusLimit = camera.radius;
      }
);

 

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