Hi,
Im relatively new to babylon, and i find its animation's api somewhat confusing.
Atm, my problem is making a game object jump forward.
I managed to do that, but the animation is applied to the object's position coordinates in using world orientation.
If my game object rotates e.g 90 degrees, then the jump will be animated sideways, not forward.
How can i tell the animation api to use local coordinates(translate property value ).