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Gradients in pixi4

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Depends on your goals and the platforms you have to reach. Doing it in a filter is likely the best way but will only work in WebGL.

 

You can do it by just drawing a semi-transparent gradient to a canvas, using that as a texture for another sprite you add as a child to the original sprite. You can even mess with the blendMode to get the desired effect.

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6 minutes ago, xerver said:

Depends on your goals and the platforms you have to reach. Doing it in a filter is likely the best way but will only work in WebGL.

You can do it by just drawing a semi-transparent gradient to a canvas, using that as a texture for another sprite you add as a child to the original sprite. You can even mess with the blendMode to get the desired effect.

I also Plan for canvas. So filters won't be an option. Do have any example code for your 2rd and 3rd proposal? I did not get it this time.

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