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Question about invertY of Texture and Sprite2D


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Hello everyone,

I am newbie in BabylonJS. When I study the playground example of Sprite2D, I have a question about invertY setting at Texture and Sprite2D class.

The texture constructor sets invertY to false at the line 5, and the Sprite2D constructor sets invertY to true at the line 11.

Does it mean that player.png caches in texture like the below, so the Sprite2D constructor needs to set invertY to true? And why Texture invert a picture automatically?

Thanks.

invertY_player.png

 

 

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