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mattbrand

Multiple timers

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I have 2 timers in my game - an overall game timer, which I display the value on the screen, and a cooldown timer, for when the player does an action, and they have to wait the cooldown duration until they can do another action.

My problem is that when I set the cooldown timer, the display of the overall game timer shows the cooldown timer, just briefly.

I set the main timer with:

gameTimer = game.time.events.add(Phaser.Timer.SECOND * 90, gameOver, this);

I display the main timer duration on the screen with:

timerText.setText("Time: " + formatTime(game.time.events.duration));

And I set the cooldown timer with another timer variable:

var timer = game.time.events.add(Phaser.Timer.SECOND * 0.2, resetCooldown, this);

I don't understand how to display the main game timer always, without the cooldown timer affecting it.

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You actually have two timer events attached to one timer (Phaser's main timer). `game.time.events.duration` is changing depending on which event is coming up next.

I think you can calculate the remaining duration with, e.g.,

gameOverTimerEvent.tick - gameOverTimerEvent.timer._now

or maybe

gameOverTimeEvent.tick - game.time.time

 

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