Well, this is an old post, but I've been quit busy these last weeks... So here am I back with this : http://www.babylonjs-playground.com/#WOFCL tl,dr;   facet normals and facet positions ... will be useful for custom collision computation or anything else from your crazy brains, guys var facetData = mesh.getFacetData(); // returns an array of facetDataElements var i = 10; // the tenth facet var normal = facetData[i].facetNormal // its norma