Hia guys!
In my very basic game, I have gravity and collision and stuff enabled on my little camera guy. Awesome!
But then when I try enabling gravity on another mesh, it seems to not do anything at all!
Why is this? I seem to remember this being a problem months ago but assumed it got fixed...
If babylon doesn't have this feature, I guess I'll need to implement it myself. I have absolutely no need for a fancy physics engine of any kinda, just need super simple gravity
Alas, imo th
thank you for the flowers
here's a fixed version : http://www.babylonjs-playground.com/#25OQ8V#13
the parameter CAP was added just after the old PG link, so I just added its value (0 or null) before the parameter scene in all calls to CreateTube().
Yep, as @fenomas said, everything that manages the behaviour of the objects in a scene according to external forces (gravity) or internal values (mass, elasticity, initial velocity, etc) could be called a physics engine. Whether it's mi